Keywords: maker education, creativity, TV
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Conexão Maker is a TV serie from Futura Channel that addresses the universe of makerspaces, digital fabrication and do-it-yourself culture. Presented by innovation consultant Gabi Agostini, each episode features two guest projects in reality show format, where teams work together to solve challenges. Beta Kit and ARR Robotic Arms were invited to an episode recorded at Mundo Maker space. The challenges were setting up an educational pinball made of cheap materials and developing pedagogical proposals for the robotic arms. The ARR team brought an engineering expertise and helped Beta Kit develop more professional gadgets, while Beta Kit brought a pedagogical expertise and helped ARR develop narratives for the application of robotic arms in elementary school. The episode also featured the participation of expert Eduardo Lopes, founder of Garagem Fab Lab.
Watch the complete episode here: http://www.futuraplay.org/video/beta-kit-e-bracos-roboticos/504721/
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Keywords: maker education, internet of things, teacher training
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CodeIoT is a platform of free courses on Internet of things (IoT), programming, basic electronics, robotics, etc. The project is a partnership of Samsung and the Integrated Systems Laboratory (LSI-TEC) of USP Polytechnic School. Between 14 and 20/08, the project promoted the "Code Day" in Manaus. There were 5 one-day trainings for a total of 342 public school teachers in the state of Amazonas, leading to the introduction of IoT principles and physical programming with Arduino to be applied in the classroom. Nathan Rabinovitch, founder of Beta Kit, is a partner of Code IoT team and participated as an trainer in the project. Teachers have developed several hands-on projects integrating technology with sustainability, science, history and math. Learn more about CodeIoT at: http://www.codeiot.org.br
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Keywords: education, creativity, conversation circle
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Tinkerê is an initiative of a group of professionals who work with education and creativity and have come together to explore tinkering-based learning experiences - a process of hands-on and playing learning. One of the group members is Nathan Rabinovitch, resident of LILO.ZONE with the Beta Kit initiative. The group has official partnership with the Exploratorium Museum's Tinkering Studio (San Francisco, California) and one of the activities was the translation of tutorials from Tinkering Studio activities to Portuguese, which are available at: https://www.tinkere.org.br/.
In the week of the Brazilian Conference on Creative Learning, in which international guests were in Brazil, as representatives of Tinkering Studio, Lego Foundation and MIT Media Lab, the Tinkerê group organized a Conversation Circle "Tinkering Practices in Hands-on Education Proposals" at Faber Castell, sponsor of the event, with presence of these special guests. The Circle took place on August 23 and aimed to discuss the importance of playing in educational practices, counting on a rich exchange of knowledge on the subject.
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Keywords: data science, installation, art
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Cappra Data Summit is a data science event that took place July 13-20 at the Digital House in Sao Paulo. Lina Lopes was invited to exhibit a work on data visualization at the event, FEV2018, a project she made during a circular economics study group conducted by Anderson Penha. In order to raise questions about the garbage and its meanings, Lina Lopes kept all of her physical garbage for 1 month, such as slips, packaging and drafts. To find out which words were thrown in the trash most, extracted the words written through OCR (optical character recognition). A generative script produced visualizations of the words that most appeared and made room for feelings and reflections. With the collaboration of Lidia Ganhito and Luis Leão, the garbage was selected and compacted for the construction of the installation and a Haikai was assembled with the words thrown away using Natural Process Language. After all, what can our unexploited data reveal about ourselves?
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Keywords: lecture, design, interactivity
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On June 17, Lina Lopes was at the FAB LAB Maceió at the Federal University of Alagoas (UFAL) to give the lecture "Design and creation of interactive projects: between digital and material". The invitation came from Ivvy Quintella, director of the FAB LAB and teacher of Digital Manufacturing in the Civil Engineering course at UFAL. To address concepts of interaction and responsiveness, Lina showed some of her projects, such as the “Sand Labyrinth” (2015) that was part of the beginning of her master's degree and "A Petal for Three" (2018), as examples of the relationship between architecture, electronics, physical computing and interaction. Also, being in a research environment for new materials, she brought BioLiloLab to the conversation, LILO.ZONE's biohacking lab, showing the idea of producing fungus bricks and the first tests performed in the lab.
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Keywords: prototyping, soft robotics, study group
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Over 6 Wednesdays between May and June, the Pneumatic Investigations study group took place, proposing free and experimental explorations in the universe of pneumatic structures and soft robotics. In the repertoire were also: air muscles, arduino-controlled engines, valves for pneumatic systems and parametrics for 3D modeling. Participants envisioned producing an artificial heart that beats as a target prototype, and began to study possibilities of technologies and materials. One of the challenges explored was how to produce a parametrically 3D mold for a part that responded with movement from compressed air. For this, two candidate materials for this functionality were tested: latex and silicone. The group was partnered by the company 3D Criar, which provided the ZMorph 3D printer for printing molds for latex and silicone parts. Also had the participation and mentoring of silicone specialists César Garcia and Fernando Dias. In these early studies, the group found that latex had more promising elasticity characteristics than silicone, needed to respond well to compressed air. The group has the prospect of continuing in the future to follow with the studies and finalize the prototype.
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Keywords: wearables, event, prototyping
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On June 15th, NANA, wearables kit from LILO.ZONE, was present at the GIF Festival, the European Design Institute's (IED-SP) festival of interactions, design and communication. NANA has been developed at LILO.ZONE since December 2018 by a team of design, art and technology experts to be a simple and affordable prototyping kit for wearable technologies. The presentation at the GIF Festival was the project's first exhibition to a general audience and not specialized in Wearables. During the event, Anais Karenin, artist and project partner, conducted demonstrations of the pieces developed with the kit, such as the bluetooth hat, the LED necklace and the inflating collar, showing the public a world of possibilities that the kit can offer. Learn more about NANA at www.nana-kit.com.
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Keywords: smart cities, event, innovation
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Exponential Conference is an event that brings together a community of people interested in innovation, technology and futurism. The second edition of the event took place on June 8 and Lina Lopes was invited to participate in the Smart Cities Panel, alongside Guilherme Viotti (Venus Project), Professor Alberti (Inatel) and mediation by Isadora Ferraz. Lina brought her vision to the table by addressing issues that go beyond the traditional focus on infrastructure when it comes to smart cities. She commented on human interactions, collective use of spaces and brought the concept of "smart people" beyond "smart cities", bringing provocations about how we can change our look to propose new relationships with the space we occupy.
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Keywords: online course, maker culture, education
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Slash Education, PUCPR's lifelong learning platform (Curitiba), invited Lina Lopes to record an online course called "Maker Culture: How to be a maker of things and experiences". The course was recorded on June 04 at LILO.ZONE and brings an overview to start in this culture, addressing topics such as makerspaces, digital manufacturing, prototyping and creativity, in the vision and expertise of Lina Lopes, who has been active in the maker movement for more than 10 years. The course is now available on the Slash Education website, check out: https://slash.eadbox.com/courses/cultura-maker-how-ser-a-things-and-experience
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Keywords: technological coffee, bioart, biohacking
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On May 30th, Eduardo Padilha and Lina Lopes presented a Technological Café to show the BioLiloLab experiments on bioart. In their exhibition, they showed new possibilities that mix microorganisms with digital fabrication, urban art and pure experimentation. They brought some of the techniques of cultivation and manipulation of microorganisms, their history and their potential for use in artistic projects. They also provided an overview of worldwide bioart and biohacking projects, as well as the Microbiology for Artists study group, which took place in April and May in BioLiloLab. Learn more here: https://microbiologia.biolilolab.com/
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Keywords: prototyping, installation, agile methods
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At the invitation of Votorantim, LILO.THINK was present at the event Votorantim.Hub, held on May 14 and 15 at Espaço Arca, in São Paulo. The challenge was to bring possibilities for the future of energy. For this, a real-time prototyping laboratory was set up where 4 future specialists built prototypes throughout the event to explore energy in everyday objects. A bicycle that turns pedal power into a sound synthesizer was the first prototype, followed by robots looking for light, a sensitive floor that generates sounds and a final speculation about biological energies. Meanwhile, 2 communicators presented the concepts behind the experience to the audience and 2 artists created performances using the objects. The experience brought new relationships between humans, machines and the environment, presenting the concept of EoT, "energy of things", in reference to the existing IoT, "internet of things." In this vision, all the objects of our daily life can be connected in the network, producing, storing or transforming energy. The project was the result of a work of intersection between technology, art and agile methodologies, proposing that multidisciplinary teams can generate creative solutions that meet the challenges of the future. Watch the video: http://www.zucchini.video/futurelabenergia.html
Specialists: Lina Lopes, Mau Jabur, Luis Leao and Lídia Ganhito
Artists: Nigel Anderson and Tatsuro Murakami
Communicators: Susan Moreno and Bernardo Brasil
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Keywords: biohacking, bioart, study group
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Between April 18 and May 24, 6 meetings of the study group "Microbiology for Artists" were realized, conducted by the specialist Eduardo Padilha. The group occupied BioLiloLab, LILO.ZONE's biohacking laboratory. In an investigation to make the invisible visible, participants engaged in a learning journey in the preparation of culture media for bacteria and fungi, collecting microorganisms from everyday environments such as the subway and their own oral mucosa. In the artistic exploration of these cultures, they investigated ways of coloring, modeling and conserving the works, besides using special resources like bacteria that produce fluorescence. Being on LILO.ZONE, they could not avoid to include digital manufacturing in this exploration. A culture medium was engraved on the laser cutter to provide a template for colony growth. In the last meeting, they received the visit of Janaína Dernowsek and Alessandro Queiroz, from BioEdTech, who presented their 3D bioprinter. The finalization involved the planning of ways to print culture media with 3D agar and the design of artistic installations of bioarte. The knowledge produced will be tangibilized in an future online course on Zucchini.Video, the maker content platform of LILO.ZONE. Learn more: https://microbiologia.biolilolab.com/
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Keywords: wearables, prototyping, maker education
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In early May, the team of Nana - a wearables prototyping kit being developed at LILO.ZONE - spent two weeks focused on producing and making available the tutorials that accompany the physical kit. The tutorials range from the beginner to the advanced level and include designs such as an "arrow glove for cyclists", a touch embroidery, a sound hat with bluetooth communication, etc. The tutorials were developed as a methodological application of the contents presented in the wearables book of the designer Ricardo Nascimento, which is in the final stages of publishing, and will be included in the book. They approach learning with sensor, processing and actuator systems, as well as laser cutting operations for wearables, wireless communication, soft robotics, etc. With the development of the tutorials, the team realized that Nana is much more than a kit, it is a new way of thinking wearables. With its own methodology, Nana aims to revolutionize the way people prototype their ideas in this area, allowing to create much more in a practical and fun way. The tutorials are openly available on the site: http://www.nana-kit.com/tutoriais
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Keywords: digital transformation, agile methods, blockchain
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On April 25, we received telecommunications expert Eduardo Rabboni for a conversation about digital transformation and blockchain. Eduardo brought the perspective that the digital transformation, so much sought by companies today, is much more about a change of mindset than about technology. The proposal is for companies to embrace more fluid forms of work, where teams are more important than hierarchies. In agile methodologies, teams are assembled by project, connecting people from different departments according to their abilities and allowing self-organization and group autonomy. This approach is being used in innovation environments and is a challenge for large corporations to put into practice because of their already consolidated structure but which may be necessary for their survival in an increasingly accelerated world. Eduardo also brought his vision that Blockchain technology will further revolutionize forms of work and allow new levels of work relations.
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Keywords: innovation, networking, smart cities
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Brechas Urbanas (“Urban Gaps”) is a monthly program of Itaú Cultural that gathers specialists to discuss relevant themes to rethink the life in the cities from different narratives. On March 28, the theme was "The Cities and Technologies of the Future" and Lina Lopes was one of the invited guests for the debate, along with Stella Hiroki, a smart city researcher, mediated by social entrepreneur Monique Evelle. Lina Lopes spoke about her trajectory with prototyping technology works that approach human relations in urban space and brought provocations on the systems of learning of artificial intelligence, which are ultimately determined by humans. The chat was broadcast live on the Facebook page of Itaú Cultural, check out here. "
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Keywords: technological coffee, design, machine learning
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On March 27, consultant Julian Jordan was our special guest for the March Technological Coffee. Julian brought his experience in large companies to discuss possibilities in the interaction of the world of numbers with the world of people and business needs. It addressed how researchers and designers can use machine learning to better understand users, as well as how to explain data through rich qualitative observation and how to prove hypotheses through quantitative analysis. With the house full, there was a rich exchange of experiences through questions and discussions on the subject.
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Keywords: workshop, design, entrepreneurship
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On March 26, Rafael Nepô (Mee) conducted a Business Presentations Workshop at the Sebrae Reference Center on Creative Economics (Palácio Campos Elíseos). The 1-day workshop was delivered to the 10 mentoring teams of the New Ventures Lab program, a 20-week acceleration for 10 women-led communication startups. The program is an initiative of Chicas Poderosas, an organization that supports women entrepreneurs in independent media in Latin America. In January the Chicas went to LILO.ZONE to meet the house and make new connections, where they met Rafael Nepô and were interested in his clear and engaging way of making presentations. Nepô was then invited to conduct the Workshop, in which he gave several storytelling and design tips, helping to prepare the startups for the final pitch to investors that will occur at the end of the program. There was also the special participation of Marcio Ballas, a clown and an improvised presenter, who conducted a practical activity to speak in public and to feel comfortable on stage. Bernardo Brasil and Lidia Ganhito, Mee's designers, were also present for graphic facilitation.
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Keywords: wearables, visits, maker education
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On March 25, we received the teachers Mônica Fallopa and Fernanda Marinho, coordinators of the technical courses in the textile and clothing area of the SENAI Francisco Matarazzo School. They came to meet the Nana, a prototype kit on wearables that is being developed at LILO.ZONE, and they took the opportunity to do a training by mounting a LED module sewed with conductive line, led by Lina Lopes and Anais-karenin. The visit gave good conversations about teaching methodologies in wearables, exchanging experiences between the SENAI processes in which wearable classes are required at the end of the course with Nana's teaching propositions, which also have pedagogical methodologies. LILO.ZONE is the space that makes it possible for 4 women to sew and chat the old fashioned way, within a cutting-edge technology project.
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Keywords: occupation, filming, digital literacy
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The Ayrton Senna Institute is a non-profit organization that works to expand opportunities for children and young people through education. One of the current projects is the development of digital literacy training for its partner community in Brazil. As it is a very large project, they are producing videos as part of the training. For this, they made an occupation on 03/22 in LILO.ZONE, where they used the scenery of the house and Maker Space to do the recording of this material.
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Keywords: installation, interactivity
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Following the success of Easter Vine in the 12th edition of the Campus Party, Nestlé decided to apply the project at Extra Morumbi, bringing an innovative experience in choosing the Easter Eggs for the customers of the supermarket. A second version of the vine was designed and produced by Mau Jabur, Lina Lopes, Pedro Febrônio and Lidia Ganhito on LILO.ZONE. The technological vine has sensors, produces sounds and movements according to visitors oncoming. Shaking movements simulate rabbits hidden behind eggs, causing surprise and curiosity. Upon reaching the end of the path, the visitor enters a burrow where one of the eggs chooses him, going down from the vine and wishing "Good Easter!". The vine was opened on March 17 and runs until Easter.
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Keywords: installation, visits, cinema
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During the month of March, LILO.ZONE became a 19th century fantasy factory. Spreaded throughout Salona and Maker Space, several creations brought to life a scenario of Misunderstood Monsters - as was called the collection of 5 installations produced here that will be part of the exhibition on Tim Burton to be held at CCBB Brasilia between May 27 and August 27. At the invitation of the artist Rodrigo Gontijo, one of the producers of the exhibition, a team of artists and technicians from the LILO.ZONE community came into action to produce one of the exhibition rooms - Mau Jabur, Pedro Febrônio, Lina Lopes, Rafael Nepô, Agnaldo Pinho, Márcia Porto and Renata Torralba. The installations approach pre-cinema techniques to create the universe of Tim Burton-like characters - magic mirror, flipbook, magic lantern, praxinoscope and shadow theater. On March 15, two producers of the Tim Burton team came to LILO.ZONE to approve the facilities and of course, get to know the house! Jenny He and Holly Keller were greeted with an exhibition simulation, with lighting, soundtrack and effects that created the perfect mood.
The entire project was documented in Mee - a modular information organization platform that is one of LILO.ZONE's resident initiatives. Led by Rafael Nepô, the platform, still in development, aims to help people, teams and companies to organize content in a simple way and with excellent navigation. This was the first demo used by a team, already with international debut. All the technical information about the facilities was documented, as well as photos, people, calendar, maps, curation of original contents, publications in social media, etc. Everything is organized into an online virtual map that can be accessed at any time by any member of the team.
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Keywords: maker education, zucchini press, sprint
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The sound artist Adriano Castelo Branco will publish a book by Zucchini Press, the publisher of maker content of LILO.ZONE. The project, called "P.E.T - Poly timbral structures", resignifies PET bottles, transforming them into creative and original musical instruments. With a pedagogical proposal in the line of maker education, Adriano found in Zucchini a great opportunity to document his project. On March 13, Adriano met with Lina Lopes and Lidia Ganhito and together they made a sprint to elaborate the structure of the book, constructing a mockup that will guide the production of the book. The launch is scheduled for July / 2019.
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Keywords: technological coffee, design, interactivity
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On February 28th we held the Technological Coffee "VISUAL MERCHANDISING AND PHYSICAL COMPUTATION", bringing 3 specialists to discuss the meeting between the inanimate world of showcases, mannequins, accessories and scenography with the world of new sensory possibilities of technology. Behavioral aspects have been addressed and how physical computing can bring an innovative interactive dimension to this universe, provoking more immersive and seductive experiences for clients.
Guests: Juliemy Machado is the director of the VMSP design studio and expert in visual merchandising, applying strategic sales and marketing fundamentals linked to the sensorial in her projects. @Vitrinismo talks about inspirational and controversial issues for a community of visual merchandising that awakens reflection among professionals and retail entrepreneurs. Mau Jabur specializes in physical computing and acts as a consultant for interactivity and development of artistic,expographical installations and products with automation.
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Keywords: maker education, digital literacy, coding
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Nathan Rabinovitch, Beta Kit founder, starred on the "Education of the Future" stage of the 12th Campus Party with the lecture "BETA KIT: CREATIVE LEARNING + MAKER EDUCATION WITHIN THE CLASSROOM" where he showed the possibilities of digital literacy learning in schools with creative designs that interact day-to-day objects with engines, sensors, LEDs, etc, using Arduino. At the invitation of Fab Lab Brasil Network, he also gave a workshop on "HOW TO LEARN PROGRAMMING WITHOUT USING ANY COMPUTER", where participants, including professors and students, were able to learn programming logic using physical blocks that mimic a computer program based on Scratch language.
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Keywords: electronics, digital fabrication, maker education
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Mau Maker has developed hands-on activities in two spaces of the 12th Campus Party. "HACKDANCE" was a workshop held by Mau Jabur at the request of the Mamute Electrônica in the Paula Souza Center Space, where students hacked a Dance Dance mat and connected the LED bulbs to create a competition between dancers in which the dance steps lit up colored lamps. In the space of the Fab Lab Brasil Network, the "MARBLE MACHINE" workshop was held where the participants assembled an interactive mechanical toy made with laser cut pieces, addressing concepts of digital fabrication, maker culture and logic of simple machines. The workshop was led by Evandro Peixoto, Rafael Nepô, Sandra Pethö, Jean Fontes and Guilherme Azzi.
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Keywords: installation, interactivity, wearables
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At the invitation of Nestlé, Mau Jabur and Lina Lopes developed for the 12th Campus Party the "INTERACTIVE VINE", an installation to bring possibilities for the future of Easter. The vine tangibilized a conceptual proposal to cross multiverses, in which 180 easter eggs moved in a wavy way as people walked beneath them. The project was born in We Fab in 2018, where FGV students carried out ideation and prototype with mentorship of Mau Jabur. The prototyping and execution of the kinetic structure was performed in LILO.ZONE by Mau and Lina, who made several studies of mechanisms until developing the final version with line spools and floor sensors. The Fab Lab Brasil Network has closed the Makers Stage to discuss the international Academany platform, designed to provide hands-on education through groups, with global instructors, shared content, and local mentors. Lina Lopes was invited to talk about FABRIACADEMY, a transdisciplinary program aimed at developing solutions for the textile industry, combining clothing, wearables, biology and digital fabrication.
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Keywords: visits, networking, collaboration
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On January 23 and 24, we were visited by the french Vianney Graffan and Léna Kernoa of the MAKER TOUR, who are traveling the world to map maker spaces and connect people. LILO.ZONE was chosen from 5 spaces visited in Brazil, along with Insper FabLab (SP), We Fab (SP), Olabi (RJ) and ISVOR FabLab (MG). The french spent 2 days at LILO.ZONE to live an experience of following the dynamics of the house and understand how things work here, and then share with the world! It was a pleasure to receive them!
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Keywords: visits, networking, entrepreneurship
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On January 18, we received the networking session of CHICAS PODEROSAS, an organization that supports women entrepreneurs in independent media in Latin America. The event was the completion of a 5 day process of immersion in how to turn ideas into business. The proposal was to get to know the house and interact with the community and the projects, like Zucchini Press, the maker content publisher who was born inside LILO.ZONE and has everything to do with CHICAS! We hope that new partnerships can arise from this connection!
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Keywords: wearables, prototyping, maker education
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Nana, an unprecedented kit of wearables being developed at LILO.ZONE, featured a sprint on January 7 with the goal of developing a creative methodology to instigate users to create innovative and out of common sense pieces. The guests were Tiago Eugênio (education / gamification specialist), Gabriela D'Água (illustrator), Lidia Ganhito (director of visual projects), who together with Lina Lopes and Mau Jabur developed a card game and a board. The "Print and Play" board template allows anyone anywhere in the world to download and print for use in their projects. The ideation cards allow you to make a proposal for wearables for a character (such as a cactus, a poodle or a clown) with personality characteristics, body parts and other information combined. The reference cards presents the materials and methods of the technological universe of wearables that can be used to make the idealization tangible. The project is being developed in partnership with the consultant Ricardo O'Nascimento who will soon launch a book on wearables by the Senac publisher. Currently the kit is being scaled for a first pilot batch and the first workshop is already scheduled for March 22 at Sesc Catanduva.
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Keywords: wearables, prototyping, maker education
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Nana is a wearables kit designed for beginners to experiment in the universe of wearable technologies without the need for prior knowledge in sewing or electronics. The kit has components that allow you to play with lights, sounds, vibration and sensors through the clothes. In addition, it has an educational methodology, with board and cards that lead to a process of creative ideation to solve a problem. The project came when designer Ricardo O'Nascimento, invited by the publisher Senac to launch a book on fashion and technology, sought out LILO.ZONE to explore a kit in the tutorials he is developing for the book. The partnership led to a Sprint Design day with Lina Lopes (LILO.THINK), Rita Wu (Rede Fab Lab Livre SP), Mauricio Jabur (Mau Maker) and colombian designer Maria Paulina Gutiérrez. The team developed in December 2018 the prototype that uses modular parts connected by conductive lines that can be affixed to the clothes in a practical and versatile way. Currently, the kit is being scaled to a first pilot batch of 500 units. The first workshop is already scheduled for March 22 at Sesc Catanduva. Check out the website: http://www.nana-kit.com/
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Keywords: technological coffee, innovation, public policies
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Transforming ideas into new products or services often requires systematic steps in an innovation process. Conventional innovation promotion policies bind companies, scientific institutes, investors and policy makers and seek to keep pace with advances in the most promising technologies. But innovation also occurs below the radar of national and regional innovation systems, made independently by makers, hackers, college students, startups, etc. In this scenario, the iHUB, an innovation space located in the UFRJ Technological Park, emerges with a proposal adapted to the local demand in the promotion of alternative paths in innovation, but which projects and interacts with conventional and institutionalized means. In this conversation, Guilherme Monteiro shared his experience with the development of the iHUB to discuss mechanisms to support innovation from the bottom up.
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Keywords: installation, interactivity, neuroscience
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"The Future of Man and the Man of the Future" was the theme of the Wired Festival - a major innovation festival that took place in Rio de Janeiro on November 31 and December 1st. Mau Maker was present to bring about new possibilities for interaction between technology and brain. The installation Brain Machine Cave works with visual and sound stimuli to induce brain waves and lead participants to new mental states: from meditation to colorful hallucinations! The charming container of the installation caught the attention and made it successful in the festival!
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Keywords: initiative, video production, welcome
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We want to welcome Alvorada Filmes, a new resident company of the house! Alvorada specializes in the production of videos, animations and documentaries. Produces videos for companies and institutions as well as copyright works. One of the highlights is the documentary "Minas do Futebol" (2017), which tells the success story of a group of female teenager soccer players at the Olympic Center in São Paulo. The team, made up of 4 people, took an interest in LILO.ZONE because of the immersive climate of innovation, collaboration and mutual growth. They want to be in a dynamic environment and explore new connections with the home community!
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Keywords: art, interactivity, prototyping
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Between November and December 2018, Spaces & Creatures occupied LILO.ZONE for two weeks to develop a kinetic sculpture commissioned by Google for the event YouTube Insights 2018, held on December 11. Spaces & Creatures specializes in helping artists and creators make works of art with technology. This work, called A Petal for Three, is authored by the artist Edson Pavoni, with collaboration of Lina Lopes in the design and assembly of the kinetic mechanism. The sculpture has 78 triangular pieces of furniture that form a mirror creature that moves and interacts with the audience as it perceives approximations through sensors. For its operation it took 234 reels and 12 engines - a complex construction that required a lot of planning and many tests. The team worked tirelessly on the development of various mock-ups to achieve the desired motion and speed results, producing the parts in the laser cutter and installing the prototypes in various parts of the house. It was so much fun to see them here!
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Keywords: course, videomapping, projection
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VideoMapping is a technique that allows to project images, videos and animations onto unusual shapes and surfaces in order to emphasize certain characteristics of the space. It can be used on facades of buildings, indoor environments, set designs, theaters and general facilities. The workshop covered all the steps and measures necessary for the creation and execution of a videomapping project. The focus was very technical and addressed topics such as resolution, lenses and technologies of projectors, software and servers. At the end, the participants made a projection mapped on a building under construction near LILO.ZONE.
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Keywords: technological coffee, installation, virtuality
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On October 31st, we received a Halloween Technological Coffee hosted by designers Bernardo Brasil and Gustavo Virgílio. They brought a special interactive installation with the goal of providing and discussing a superstitious experience in our relationship with technology. "Ars superstare" is a system that operates through the union of sigils - symbols of magic action, with modern and obsolete electronic gadgets, in an approach of divine fascination with technology. The method presents a proposition of more organic interaction between man and machine, in which through the relationship between organic and digital processes we can try to survive (super-stare) the hidden threats of the virtual world.
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Keywords: installation, interactivity, wearables
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Lina Lopes (Lilo.Think) was present at Estufa Project, an initiative on creative economy within São Paulo Fashion Week (SPFW), taking an interactive installation and presenting a talk on the afternoon of the 24th. The "Cellular Installation" took beauty and inventiveness to the SPFW, with integrated electronic circuits to felt pieces, push buttons and conductive line. When touching the embroideries, led lights propagate through the work. Lina also presented the talk "THE BODY EXPANDED: Experiments in intelligent wearables and biomaterials" in which she brought her trajectory in the world of wearables and collaborative projects.
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Keywords: installation, interactivity, neuroscience
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Mau Jabur (Mau Maker) sharpened the sensory world of SPFW participants with the Brain Machine Cave, a facility that uses visual and sound stimuli to induce brain waves and generate meditative mental states. On the afternoon of the 24th, he led the Brain Machine Workshop where participants could construct eyewear with electronic components that produce the same effect. On the 25th, the Brain Machine Cave was visited by students from CEU Jaguaré, a partnership of São Paulo City Hall + SPFW.
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Keywords: maker education, creativity, collaboration
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The Brazilian Network of Creative Learning (Rede Brasileira de Aprendizagem Criativa) is an organization that unites educators, artists, parents, entrepreneurs and interested in general in the search for more creative, interesting and creative hands-on educational solutions. On the 16th we received a Network Meetup to learn about the Beta kit and create interactive projects. It was a night full of fun and incredible projects mixing programming, scrap and art!
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Keywords: technological coffee, blockchain, bitcoin
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On September 26 the Technological Coffee broughts Ricardo Macedo with a panorama about Blockchain technology: origins, features and perspectives in the decentralization of daily services, going beyond the crypto-coins. Ricardo is a research scientist, researches blockchain since 2013 and works at bXchain, a company focused on blockchain and crypto-coins.
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Keywords: course, digital fabrication, grasshopper
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Renata Portelada, founder architect of LAS (Laboratory for Architectural Singularity) gave her last edition of the Grasshopper course between September 24 and 29, before moving out of the country. In addition to the basic guidelines for parametric modeling, students had the opportunity to develop and scale-up a prototype of their own with laser cutting or 3D printing.
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Keywords: technological coffee, science, light
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On August 29th, we held the first Technological Coffee of the new season of LILO.ZONE. The meeting, with Victor Farinella, postgraduate in Chemistry at USP, proposed to answer in a non-formal way the nature of some interesting phenomena of nature and day to day, such as: how does a neon sign works? how can a frog and a mushroom shine in the dark? why are the leaves of plants green? Victor also did some practical demonstrations showing fluorescence phenomena and presenting the BioLiloLab spectrophotometer to the public.
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Keywords: opening, biohacking, science
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BioLiloLab is an autonomous laboratory guided by the experiment, with prototyping and deprototyping projects in biomaterials. The objective is to promote the meeting between people and projects in experimental science focusing on biomaterials, biohacking, open hardware and of course, bioart. On August 22, we held an opening to the public, who was able to appreciate the space and know the projects and perspectives. http://www.biolilolab.com/
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Keywords: opening, digital fabrication, wearables
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After 5 months of preparation and renovations in the new space, we officially declare open our Maker Space + Wearables Lab, a space for lots of hands-on work, creativity and connections! With complete infrastructure for digital fabrication, the space owns 3D printers, laser cutters, CNC milling machine, sewing machine, etc. The opening was held on August 08 and counted on dozens of visitors who came to appreciate the new space! A toast among resident entrepreneurs marked this special moment.
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